Meet The Crew, Welcome, Sound Designer Cole Verderber!

Greetings! It’s time for Meet The Crew Wednesday Thursday!! This week we are happy to welcome our newest team member, Cole Verderber. Check it out!

  1. To start, tell us your name and position at Robotic Potato:

Cole Verderber. Sound Designer.

  1. How did you get into Sound Design? Where did you learn? Why?

A long, long time ago in the year 2009 I attended a school in Arizona for Audio Engineering. It was there that I learned the beginnings of sound design. Since my middle school years I had become infatuated with recording technology and making sounds after a friend accidentally left his 4-track digital recorder at my house. I grew up always recording, and eventually came to love creating and manipulating sounds.

  1. When you began, did you know you wanted to get into games?

I had always considered myself a “music guy” and my dream was to work in a  professional studio as an engineer. After school I landed an internship at a class ‘A’ studio in Brooklyn NY doing just that. It was there that I had one of the biggest realizations of my life. I had come all that way to find that the Music Industry was not for me. In fact it was the opposite of “me”. The competition, the people, the attitudes, I left there not sure what was next. I had considered sound design for Film, but it never truly dawned on me that game audio was a thing. Once I discovered this possibility I went into it full force. Combining my obsession with sound and my love for video games was a no-brainer and it was right in front of me the entire time.

  1. What made you want to work in Video Games?

Like a lot of us, I grew up battling my parents who really hated the idea of me playing video games. Despite these limitations I started my video game obsession young with a Sega Genesis and a Gameboy Pocket. My time was heavily limited, and if a game had any violence in it at all…forget about it. I had to sneak in my Mortal Kombat play time while at a friends house. When it comes to sound for games, it is vastly different than any other audio medium out there. It is not linear like a song or film. The satisfaction you get from creating a sound, implementing it into a project, and hearing it actually work is unlike anything else. What makes it all even better is the people in this industry. It is a community that supports and encourages one another unlike anything I’ve seen before, certainly in music or any other field.

  1. How did you end up at Robotic Potato?

I ended up here at Robotic Potato thanks to our Animator, Kenny Korb. Kenny and I used to go over each other’s houses in the 4th grade to play “Ecco The Dolphin”, and “ToeJam & Earl”. He always had the best cheat codes! We have also recorded and mixed a few albums together in the past.

  1. What is your favorite video game right now?

I Just recently finished “Shovel Knight”, which was absolutely incredible. Everything from the mechanics and visuals, to the story and music completely blew me away. Those guys really killed it on that game. Right now I have moved on to “Hotline Miami 2” which is one of my all time favorite series. It is not for the faint of heart, but it is so, so good!

     Bonus Question: If you could smooch any video game character, who would it be?

Maya from Borderlands 2… ‘cause she’s one badass chick.



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